KEY WEST / SHORE GUIDE Plan your day · Keep ship time
Palm-lined Key West street under an open sky; scenic photograph, not a route

KEY WEST, FLORIDA · FOR CRUISE VISITORS

Off the ship.
Into Key West.

Find a ride. Pick a few great stops. Make your time on the island feel like your kind of day.

Pier B is your starting point Five plans. No island-sized checklist.
ONE LITTLE ISLAND. YOUR DAY ASHORE.

Only two hours? See the shorter walking plan.

Interactive tools have not loaded yet. If they remain unavailable, use the complete shore-day guides below.

01 / LET’S FIND YOUR SHORE DAY

How much time have you got?
How would you like to explore?

Use the ship’s clock. Keep any earlier crew instructions.

See my return plan

A preference changes the recommended plan only when a matching timed itinerary exists. Scooter information does not create a timed route.

Return time is already part of the plan.

A LITTLE FARTHER, WITHOUT THE LONG WALK

Fort time. Shore time.
Your kind of island time.

Collect your cart, choose the fort or the shoreline, then enjoy a northern-waterfront lunch before returning your rental.

THE GOOD PARTS, AT A GLANCE

3 moments

Choose your time and transport to explore a timed day. Browse the complete itineraries.

Return the cart. Then return to the ship.

Rental handover and ship boarding are separate steps. Keep both in your plan.

Your day, on the island.

Use the numbered stop buttons to explore details.

Orientation only—not turn-by-turn or legal vehicle directions. The rental-return location and connecting leg are not mapped.

© OpenStreetMap contributors · ODbL ·

Your five-hour time budget The sixth hour stays breathing room.

Editorial planning allocations—not measured journey or queue times. Follow your ship’s earlier instructions.

02 / FIND YOUR WAY AROUND

A little island.
Your kind of wheels.

Keep the group together in a cart, pedal at your own pace, or explore by scooter if you’re an experienced rider. Build collection and return into the day.

424 Greene Street. Start here. Bone Island customer check-in comes first. Golf-cart collection is staff-guided afterward.

03 / YOUR ISLAND, UNLOCKED

Explore Key West.
One good stop at a time.

Landmarks, local eats and shops worth your shore time—on one map, with the cruise-ship deadline never forgotten.

THE SHORE
COMPANION
01 Local ideas. Honest routes.
Just stepped off the ship? Start at your assigned Pier B exit. Renting a cart? Check in at 424 Greene Street first. Staff guide you to cart collection afterward.
THE KEY WEST FIELD GUIDE Pick a mood. Find a place.
6 places

Ideas stay on this page only. Reloading, leaving this page or starting a new session clears them. Copy the list to keep it.

Old Town & the waterfront Source-grounded orientation · north up
Source-grounded Old Town street orientation map. Pins mark premise or approximate area references; they are not turn-by-turn directions.
⚓
⚓

Tap a pin to explore ⚓ Pier B approximate dock © OpenStreetMap contributors · ODbL
THE GOOD PLACES

Landmarks & hidden stories

01—06

The interactive guide will appear here. Explore the complete Key West guide.

LANDMARK / HARBOR

Mallory Square

A proper harbor welcome.

Location information ↗ Official information ↗
A stop is not an itinerary. We never secretly add detours or shrink your return buffer.
⚓
Ship first. Always. Return allowance stays in your plan

04 / ONE MORE ISLAND MOMENT

Less ticking boxes.
More being here.

One place can make the day. Explore the details, then choose a plan that actually has room for it.

Historic cannon and brickwork at Fort Zachary Taylor; photograph from 2016 FORT ZACHARY TAYLOR

One park. Two good reasons to go.

Cannon and coastal history, or a shoreline and picnic break. Give one of them your time instead of trying to squeeze in both.

05 / THE WAY BACK MATTERS

Great day. Back on board.

Your selected itinerary keeps its return allowance and ship buffer separate. Enter the official all-aboard time to see the planning targets.

Use the ship’s clock. Same-day planning arithmetic, with no live ETA, reminder or time-zone conversion.

  1. 01
    Finish sightseeing

    Leave your plan’s full return allowance intact.

  2. 02
    Return any rental

    Confirm the product’s return place and deadline. Complete handover before heading to the ship.

  3. 03
    Reach your cruise entrance

    Follow the assigned passenger entrance and allow for boarding formalities.

  4. 04
    Follow the ship’s instructions

    The official all-aboard deadline and any earlier reporting time take priority.

A planning target is not a boarding guarantee. If delayed, shorten the outing and protect the return allowance.

Read the complete ship-return guide
Complete Pier B planning guide
Pier BYour timeYour planExploreReturn

KEY WEST / A SHORE DAY WELL SPENT

Make the most of
your day ashore.

Start at Pier B. Choose your time. Leave room for a good day—and the way back.

How long do you have?

Count from leaving the pier to official all-aboard. Return time is included.

Only two hours? See the shorter walking plan.

Palm-lined waterfront street in Key West
ONE ISLAND.
A DAY OF YOUR OWN.
KEY WEST, FL
24.56° N / 81.78° W

RENT WHEN IT HELPS YOUR PLAN

Choose wheels for a reason.

A cart can make a wider group day easier; a bicycle suits a confident active rider; a scooter is for an experienced rider. Walking can still be the simplest choice close to the pier. Bone Island Rentals is closest for carts and scooters. Check in first at 424 Greene Street, Key West. For golf carts, staff guide you after check-in across the street to pickup at 112 Fitzpatrick Street. Confirm scooter or bicycle collection instructions with the operator. Check-in is about a 4-minute walk from Pier B.

Scooter

For experienced riders only: 21+ with prior scooter experience OR a motorcycle endorsement.

Compare scooters

Protect your ship’s all-aboard buffer after any rental return.

YOUR FIRST MOVE / GET ORIENTED

Waterfront first.
Old Town next.

Orient at Pier B, find the public exit and save the way back. A few useful landmarks make the rest of the day easier.

Get your bearings at Pier B

Public streets and attraction locations checked September 20, 2026. Exact pier access follows your crew’s instructions.

Old Town detail: Pier B on the west waterfront, the Duval and Whitehead corridors, and the park southwest. Bone Island Rentals is marked in the Greene Street area.

Bone Island Rentals

Golf carts · Scooters · Bikes

Check-in first: 424 Greene St · About 4 min from Pier B

Closest golf-cart and scooter rental to Pier B.

For golf carts, staff guide you after check-in across the street to pickup at 112 Fitzpatrick Street. Confirm scooter or bicycle collection instructions with the operator. Check-in is approximately 0.2 mile on foot via Greene Street. Map dot marks the street area, not an exact entrance.

  • Pier B · starting point on the west waterfront
  • Mallory Square & Historic Seaport · northern Old Town
  • Whitehead & Duval · museum and Old Town corridors
  • Little White House · 111 Front Street
  • Hemingway Home · 907 Whitehead Street
  • Fort Zachary Taylor · signed Southard approach
Selected streets and approximate landmark positions. The Pier B origin dot identifies the approximate dock area, not a verified cruise gate or pedestrian exit. Follow your assigned crew-directed access. North up. Map data © OpenStreetMap contributors, ODbL · Map data · Base geography September 20, 2026; stop-reference review October 20, 2026.

CURATED DAYS / BUILT AROUND YOUR TIME

A small plan. A good day.

Compare all five plans
3hASHORE
On foot

3 hours of Key West highlights

A little Old Town

Waterfront views, a taste of Duval and time for something cold. A compact first look that stays close to the pier.

Mallory Square → upper Duval

45-min buffer included

4hASHORE
On foot

4 hours · one classic visit, no rush to see it all

Your first Key West day

Walk the historic streets, choose one museum and leave time for lunch. A good first visit without crossing the whole island.

Whitehead → Hemingway Home → Duval

45-min buffer included

5hASHORE
Golf cart + walking

5–6 hours · a beach-and-history day

A little farther, by golf cart

Choose this day for a historic fort or a beach pause beyond the compact waterfront, followed by lunch back in Old Town. A cart can reduce the longer walks for your group; it still needs collection, legal parking and a separate return.

Downtown pickup → Fort Zachary Taylor → Old Town

60-min buffer included

YOUR TIME. YOUR KIND OF ISLAND.

What does a good
day look like?

YOUR SHORE DAY